AAA game studios used to spend years and hundreds of millions hoping a game wouldn't flop.
Now that model is shifting. With Al, they can generate trailers or gameplay early and test interest before building the full game. It saves time, cuts costs, and reduces risk
You can try the prompts in this video yourself:
The prompts and videos were generated using Prompt Catalyst
https://promptcatalyst.ai/
A dynamic chase sequence from a third-person perspective, showing the player’s agile plane weaving between Paris skyscrapers near the Arc de Triomphe. Natural daylight brightens the scene with detailed shadows under the plane. The visual style features sharp, detailed models with atmospheric haze. The UI includes a speed boost meter, mission timer, and enemy alert icons. The HUD is semi-transparent with neon highlights. Player health and weapon cooldown timers are displayed prominently. Screen set to 1920x1080, 16:9 aspect ratio. --ar 4:3 --stylize 400 --v 7
A cinematic screenshot from an open-world crime game set in Italy, showcasing the Leaning Tower of Pisa under a golden sunset. The player character, a stylish thief in a red sports car, drifts around a tight corner, narrowly avoiding a police roadblock. The HUD includes a speedometer, GPS route, and a heat meter indicating police pursuit intensity. The camera is positioned behind the car, slightly elevated, with lens flares and motion blur enhancing the sense of speed. --ar 4:3 --stylize 400 --v 7
A dynamic third-person perspective screenshot set in the vibrant streets of Monaco during the golden hour. The player character, a stylishly dressed protagonist, walks confidently with a sleek pistol drawn. The HUD displays health and ammo indicators at the bottom corners, with a mini-map in the upper left showing nearby points of interest. A luxury sports car is parked nearby, reflecting the warm sunlight. Buildings are adorned with colorful flowers, and palm trees sway gently in the background, enhancing the immersive atmosphere. --ar 77:58 --stylize 400 --v 7
Now that model is shifting. With Al, they can generate trailers or gameplay early and test interest before building the full game. It saves time, cuts costs, and reduces risk
You can try the prompts in this video yourself:
The prompts and videos were generated using Prompt Catalyst
https://promptcatalyst.ai/
A dynamic chase sequence from a third-person perspective, showing the player’s agile plane weaving between Paris skyscrapers near the Arc de Triomphe. Natural daylight brightens the scene with detailed shadows under the plane. The visual style features sharp, detailed models with atmospheric haze. The UI includes a speed boost meter, mission timer, and enemy alert icons. The HUD is semi-transparent with neon highlights. Player health and weapon cooldown timers are displayed prominently. Screen set to 1920x1080, 16:9 aspect ratio. --ar 4:3 --stylize 400 --v 7
A cinematic screenshot from an open-world crime game set in Italy, showcasing the Leaning Tower of Pisa under a golden sunset. The player character, a stylish thief in a red sports car, drifts around a tight corner, narrowly avoiding a police roadblock. The HUD includes a speedometer, GPS route, and a heat meter indicating police pursuit intensity. The camera is positioned behind the car, slightly elevated, with lens flares and motion blur enhancing the sense of speed. --ar 4:3 --stylize 400 --v 7
A dynamic third-person perspective screenshot set in the vibrant streets of Monaco during the golden hour. The player character, a stylishly dressed protagonist, walks confidently with a sleek pistol drawn. The HUD displays health and ammo indicators at the bottom corners, with a mini-map in the upper left showing nearby points of interest. A luxury sports car is parked nearby, reflecting the warm sunlight. Buildings are adorned with colorful flowers, and palm trees sway gently in the background, enhancing the immersive atmosphere. --ar 77:58 --stylize 400 --v 7
- Catégories
- prompts ia
Commentaires